Made for an assignment at Tafe. The assignment was to build a boiler that would be used as a main prop (one that could be interacted with) in Spyro: The Eternal Night on PS2.
We had a tri limit of 1500, and were limited to using 3 diffuse maps at 256x256 (though we had the option of using normal and spec maps, but I thought that would be a waste of time as you wouldn't use these in a PS2 game).
Got a bit lazy with the texture, but overall I am fairly happy with it. Looking for c&c